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MARATHON LOGO.png

RULES

Here are the rules of the Marathon tournament.

Core Challenge

CHOOSE CHALLENGE

Don't forget to select the announced mode or challenge which is the same for all 6 tables.

Active Man

RUN FAST

Different scores grant you different kilometres. The more you score, the more you run. See in the infographics for each table how much you can run.

Japanese Calendar

FRIDAY to TUESDAY

You start Friday and you have to reach the finish line of the Marathon by Tuesday night

Crossing the Finish Line

AIM

The aim of this tournament is to run the Marathon which is 42 km by playing in order 6 tables and reach the finish line.

Hand Beam

POWERS+UPGRADES

Powers and Upgrades combinations are selected by the player

Image by Sean Thomas

CG points

Reaching the finish line gives you 100.000 CG pts

Stock Market Chart

OVERALL RANKINGS

All accumulated Cons Gang pts. from the Marathon tournament are transferred to the Overall Rankings.

Playing on Phones

JUST PLAY

NO NEED TO SEARCH FOR A USERNAME or a TOURNAMENT. JUST CHOOSE A TABLE AND PLAY

On Your Marks

HOW TO START

Everyone must start from table #1

Skipping Rope

SKIP TABLES

You don't need to play all the tables (apart from the 1st one) to reach the finish line. The better your scores, the faster you run, the less tables you need to play.

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